This week for my game I focused on the development of my question cards. Originally I had the idea of creating my cards to have simple one word answers and to avoid the search topics of how to’s and long responses. Throughout my play testing in this lesson I was afraid that these questions would be difficult to understand causing players to be confused and lose interest . Surprisingly these questions actually seemed to be well received, even being the easier ones for members to play with as they were very relatable. Asking the advice from Mel who was one member of my play testing this week and she did mention to me that she enjoyed those questions as she stated “everyone at one staged has google/searched for one of these responses”. With her help easing my mind a bit I thought it would be a great idea at the conclusion of my play testing to gather some feedback on my game for this week so I could make adjustment and potential improvement. Considering abstraction, this game portrays content that is both relatable and nostalgic. The trends that have occurred over this year span have affected all age groups throughout society. This game tests our memory as it reminds us of these events, whilst also introducing these topics to new audiences in a more entertaining way.
I drew up a pros and cons list and passed it around my play testing group to gage their thoughts after going through some of the game. I felt as though it was important for me to include a cons list and this would be the area of focus for the next upcoming weeks.
- Good structure
- Flow to move forward
- Categories are relative and interesting
- Good amount of time to guess the clue
- Board game was colourful and neatly presented
- Have rules printed
- Maybe have hints for the more difficult topics.
Using the suggestions gathered I am definitely going look play with these suggestions when building my question cards in the upcoming weeks. I feel this will be beneficial for the categories that are more towards the early 2000’s. Next week I aim to have all my question cards gathered so I can spend a full lesson of play testing with more class members.
In this week I also play tested Mel’s game entitled ‘Draw the Logo’ which asks players to correctly identify different brands through drawing their logo. As my game implements similar aspects of popular and well known culture with the inclusion of brands designs I was happy to provide Mel with feedback. Almost all of the games aspects were clear and enjoyable to play. The feedback provided in these group tests were supportive as they looked at making adjustments that added to the game rather than change it completely. One in particular was made from Noelle as she suggested to categorise the logo cards into three separate categories – easy, medium and hard. The most entertaining part of this game was definitely the challenge rounds were teams were given 30 seconds to draw/ guess 5 logos. As a group we all agreed that these rounds help to excite the game and add an intense factor. I’m definitely excited to keep playing this game over the next coming weeks and see what adjustments Mel makes.
To discover more about Draw The Logo and Mel’s design process visit her blog here;